And now I can not stop, so I am working on SNES4ALL since a few days. The main work is to improve the Marcus Comstedt assembler code for CPU, the sound render and the tile blitters.
I have gotten freeing 2 CPU registers for other uses and speed up using pipeline slots and cache alignment. About the sound render, I have rewrited it using 6 different methods (ALTDECODE based) but needs tune it, and the tile blitters, I am coding (trying really) a new set of blitters for drawing block by block instead by line.
Also, now supports Dreamcast SD-Card for loading ROMS and savestates, but I have to able to write savestate support for VMU yet.
Buen trabajo!!
ResponderEliminarA ver si consigues una emulación perfecta de Super Nintendo en nuestra querida Dreamcast.
Estoy deseándo poder jugar a Chrono Trigger, Terranigma, Donkey Kong Country y otros juegos en la TV!!
que bueno que puedan tener tiempo para preocuparse por la dream y sus seguidores! ni bien tenga tarjeta de credito estoy dispuesto a donar por la causa. sigan asi muchachos! y gracias!
ResponderEliminarWow! Chui, you are on a roll! What else are you going to surprise us with in the next months!?
ResponderEliminarI hope you can get more speed out of SNES games, that would be great.
Almost I hope release SNES4ALL, UAE4ALL, DCaSTaway, AES4ALL, GENS4ALL, ZX4ALL and MAME4ALL with SD-Card support.
ResponderEliminarAbout SNES4ALL, now runs +10fps but I need coding VMU sopport for savestates and SRAM for releasing it.