Sorry the long delay, but I have a good news: A new release of NeoGeo emulators AES4ALL and NEO4ALL for Dreamcast and Dingoo (legacy Dingux).
Now, AES4ALL has SD-Card support (yes, MMU using SD instead CD is more fast, so more playable for large NeoGeo roms) and fixes Yamaha timmings:
NEO4ALL can load ISOs from SD-Card too but there are not CDDA tracks for now:
About Dingoo, runs same speed using a bit of overclock.
MORE INFO AND DOWNLOADS AT NEO4ALL SITE
domingo, 23 de octubre de 2011
lunes, 11 de abril de 2011
RetroEncounter
We have been really cool this weekend in RetroEncounter. I have met to Mekanaizer and Inditek and We have formed a awesome group Dreamcast&Emulation DreamTeam: Franxis, Puck, Fox, NeoBlast, Mekanaizer, Inditek, Dr...



We have had some time for speaking and thinking about our projects and comment next steps. Also we have tested our emulators for looking for bugs and points to enhanced. Like GENS/GENS4ALL:
Download a preview for Dreamcast HERE. I hope that Inditek will release it soon.
Also I have seen problems for loading BIN with DreamShell; I use a simple SD Loader hat I built for fast coding. I shared it HERE.
We have had some time for speaking and thinking about our projects and comment next steps. Also we have tested our emulators for looking for bugs and points to enhanced. Like GENS/GENS4ALL:
Download a preview for Dreamcast HERE. I hope that Inditek will release it soon.
Also I have seen problems for loading BIN with DreamShell; I use a simple SD Loader hat I built for fast coding. I shared it HERE.
viernes, 8 de abril de 2011
DCaSTaway RC-6 for Dreamcast
I have a debt to release the latest release candidate of DCaSTaway for Dreamcast (only released for Dingoo-A320), but I need some time for coding Dreamcast SD-Card support and fix the STOP bug of FAME that delayed UAE4ALL release.
The news:
- Dreamcast SD-Card support for savestates and diskchanges.
- Latest Dingoo-A320 new features: Fast load/save savestates with Start+L/Start+R, better sound and more compatible with MFP interrupts.
- Uses latest FAME Motorola 68000 core: more faster and accurate.
MORE INFO AND DOWNLOADS AT DCASTAWAY SITE
The news:
- Dreamcast SD-Card support for savestates and diskchanges.
- Latest Dingoo-A320 new features: Fast load/save savestates with Start+L/Start+R, better sound and more compatible with MFP interrupts.
- Uses latest FAME Motorola 68000 core: more faster and accurate.
MORE INFO AND DOWNLOADS AT DCASTAWAY SITE
jueves, 7 de abril de 2011
And now... MAME4ALL
Another new beta release of a old project, MAME Arcade emulator for Dreamcast:
It uses same romset but it has SD-Card support for loading roms and save config per game, implements a file cache for fast loading and uses latest FAME Motorola 68000 core and FAZE Z80 core.
MORE INFO AND DOWNLOADS AT MAME4ALL SITE
It uses same romset but it has SD-Card support for loading roms and save config per game, implements a file cache for fast loading and uses latest FAME Motorola 68000 core and FAZE Z80 core.
MORE INFO AND DOWNLOADS AT MAME4ALL SITE
martes, 5 de abril de 2011
A promise is a promise
I just released a new version of UAE4ALL for Dreamcast and Dingoo after we fix STOP problem in FAME, well, really STOP problem has not been fixed but we have reversed subversion revision that do this bug.

News in this version:
- 30% speed increased: Sound and Video render improved.
- Savestates support: The length of a savestate file is 200-300KB, so SD-Card is needed.
- Dreamcast SD-Card support.
- New option menu for screen position.
- Uses latest FAME Motorola 68000 core: More stable, fast and accurate.
Downloads and more info at UAE4ALL site.
News in this version:
- 30% speed increased: Sound and Video render improved.
- Savestates support: The length of a savestate file is 200-300KB, so SD-Card is needed.
- Dreamcast SD-Card support.
- New option menu for screen position.
- Uses latest FAME Motorola 68000 core: More stable, fast and accurate.
Downloads and more info at UAE4ALL site.
lunes, 28 de marzo de 2011
SNES4ALL Beta-1
I just finish the new beta release of my SuperNintendo emulator for Dreamcast:
It has a very important speed increased and VMU/SD-Card support for Savestates and SRAM. At the future I want to implement a OpenGL/PowerVR tile rendering and assembler PPU code because I think that it is the way for avoid frameskip.
MORE INFO AND DOWNLOADS AT SNES4ALL SITE
It has a very important speed increased and VMU/SD-Card support for Savestates and SRAM. At the future I want to implement a OpenGL/PowerVR tile rendering and assembler PPU code because I think that it is the way for avoid frameskip.
MORE INFO AND DOWNLOADS AT SNES4ALL SITE
lunes, 21 de marzo de 2011
In the meantime... SNES4ALL
Fox and me are trying to fix our Motorola 68000 CPU core when STOP+Interrupt happens. I have located this bug and traced it using DCaSTaway but right now Fox needs some time for fixing in FAME/SH4 generator. Guru meditation? DCaSTaway and UAE4ALL releases are waiting this fix.
And now I can not stop, so I am working on SNES4ALL since a few days. The main work is to improve the Marcus Comstedt assembler code for CPU, the sound render and the tile blitters.
I have gotten freeing 2 CPU registers for other uses and speed up using pipeline slots and cache alignment. About the sound render, I have rewrited it using 6 different methods (ALTDECODE based) but needs tune it, and the tile blitters, I am coding (trying really) a new set of blitters for drawing block by block instead by line.
Also, now supports Dreamcast SD-Card for loading ROMS and savestates, but I have to able to write savestate support for VMU yet.

And now I can not stop, so I am working on SNES4ALL since a few days. The main work is to improve the Marcus Comstedt assembler code for CPU, the sound render and the tile blitters.
I have gotten freeing 2 CPU registers for other uses and speed up using pipeline slots and cache alignment. About the sound render, I have rewrited it using 6 different methods (ALTDECODE based) but needs tune it, and the tile blitters, I am coding (trying really) a new set of blitters for drawing block by block instead by line.
Also, now supports Dreamcast SD-Card for loading ROMS and savestates, but I have to able to write savestate support for VMU yet.
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