I just release a new version of SNES4ALL with a important speed improvement. The main changes are:
- Uses MMU (HW paging) for direct access to memory without tables and translations.
- Draws SNES tiles as PVR textures.
- CPUs assembler improvements.
- Supports SDD1 and SA1 chips.
I had to change it a lot for running it with MMU and PVR, It has been a very hard work and needs more work for patching MMU problems (use 'snes4all_secure.bin' binary for disabling MMU for games like StarOcean) and drawing all transparency cases with PVR.
Also I would like get a better sound and use ARM Dreamcast CPU for rendering sound.
Anyway, this Beta-2 version runs almost the entire SNES games with a good speed and a lot of games at full speed with sound and transparency.
We have been really cool this weekend in RetroEncounter. I have met to Mekanaizer and Inditek and We have formed a awesome group Dreamcast&Emulation DreamTeam: Franxis, Puck, Fox, NeoBlast, Mekanaizer, Inditek, Dr...
We have had some time for speaking and thinking about our projects and comment next steps. Also we have tested our emulators for looking for bugs and points to enhanced. Like GENS/GENS4ALL:
Download a preview for Dreamcast HERE. I hope that Inditek will release it soon.
Also I have seen problems for loading BIN with DreamShell; I use a simple SD Loader hat I built for fast coding. I shared it HERE.
I have a debt to release the latest release candidate of DCaSTaway for Dreamcast (only released for Dingoo-A320), but I need some time for coding Dreamcast SD-Card support and fix the STOP bug of FAME that delayed UAE4ALL release.
The news:
- Dreamcast SD-Card support for savestates and diskchanges.
- Latest Dingoo-A320 new features: Fast load/save savestates with Start+L/Start+R, better sound and more compatible with MFP interrupts.
- Uses latest FAME Motorola 68000 core: more faster and accurate.
Another new beta release of a old project, MAME Arcade emulator for Dreamcast:
It uses same romset but it has SD-Card support for loading roms and save config per game, implements a file cache for fast loading and uses latest FAME Motorola 68000 core and FAZE Z80 core.
I just released a new version of UAE4ALL for Dreamcast and Dingoo after we fix STOP problem in FAME, well, really STOP problem has not been fixed but we have reversed subversion revision that do this bug.
News in this version:
- 30% speed increased: Sound and Video render improved.
- Savestates support: The length of a savestate file is 200-300KB, so SD-Card is needed.
- Dreamcast SD-Card support.
- New option menu for screen position.
- Uses latest FAME Motorola 68000 core: More stable, fast and accurate.